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Copyright
© 2001 Cooler Xtreme. All Rights Reserved. |
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Cooler Xtreme : Audio / Sound : Klipsch ProMedia 4.1 | ![]() |
Test Parameters
The sound level meter was positioned where my head would be positioned when I am at the PC playing games. This means 3 feet away from the front speakers and 7 feet from the rear speakers. I also did a test when the front speakers and subwoofer are 7 feet away which is a more typical movie set-up. We used a 1 kHz test tone, which is generally accepted for testing sound pressure, as well as a real world DVD test using the Fifth Element and a real world music test using Rossini’s William Tell Overture. For the music tests, all system tested had their subwoofers at normal listening levels and for DVD a bit above neutral where they system has subwoofer controls. For the 1 kHz test, the subwoofer of course does not matter. But for the music and DVD tests some units offers the ability for greater bass exaggeration using the subwoofer control. This type of exaggeration would result in higher sound levels that we get in our tests. All sound level tests were done using an original Sound Blaster Live! with the windows mixer wave output set to maximum and the master volume just one notch below maximum. For the music test the peak sound pressure level is recorded where as for the DVD test we are only looking for the peak bass heavy effect. The results of those tests are summarized in the first and second tables below. The DVD tests are of course done in Dolby Digital 5.1 mode. Even though PowerDVD is bundled with the Xtrusio DSR-100 the DVD tests were done using WinDVD for consistency with past speaker tests.k |
Distance to front (and sub)/rear speakers |
ProMedia 4.1 |
Xtrusio
|
MM2000 |
Crossfire |
BA4800 |
3 feet and 7 feet |
111 dB* (106) |
101 dB |
110 dB* (102) |
107 dB |
107 dB |
* significant distortion - number in brackets is clean
Distance to front (and sub)/rear speakers |
ProMedia 4.1 |
Xtrusio
|
MM2000 |
Crossfire |
BA4800 |
3 feet and 7 feet |
104 dB |
95 dB |
98 dB |
106 dB |
97 dB |
7 feet and 3 feet |
99 dB |
95 dB |
94 dB |
|
92 dB |
Distance to front (and sub)/rear speakers |
ProMedia 4.1 |
Xtrusio
|
MM2000 |
Crossfire |
BA4800 |
3 feet and 7 feet |
104 dB |
100 dB |
102 dB |
107 dB |
103 dB |
7 feet and 3 feet |
100 dB |
95 dB |
96 dB |
103 dB |
94 dB |
All about sound levels Maximum sound pressure level, without subjective interpretation, is about quantity and is not necessarily reflective of quality. In this case we don’t have to address RMS and as we have noted many times before in other articles, RMS doesn’t always tell the true story about the loudness since the speaker cone efficiency can vary quite a bit between two systems. That is, some speaker cones require more watts to deliver the same sound pressure level (dB) to your ears than other more efficient speaker cones. If everyone measured maximum sound pressure level in a standard manner it would actually be a much more useful number than watts RMS when it comes to looking at multimedia systems. This is because unlike component hi-fi systems, it is highly unlikely that you will use the integrated amplifier with different speakers than provided with the system so you really only need to worry about integrated performance. A Decibel (dB) is a unit of measurement commonly used for intensities of sound or sound pressure. This is a logarithmic unit defined so that an increase of 1 dB represents multiplication in signal power (what the speaker produces) of 1.258 or sound pressure (what your ears hear) increase of 1.122. When you place both yourself and the speakers in air the logarithmic scale of sound intensity and sound pressure can be considered identical. It’s very important to note that these numbers do not correspond directly to the perception of loudness. We generally perceive loudness to be doubled when the intensity increases by a factor of 10. This corresponds to a 10-dB increase. |
So the
speakers are as loud as what?
For a little more perspective, a typical conversation is 65 dB, a loud orchestra is 80 dB, unsafe levels start at 90 dB, thunder is around 109 dB, a rock concert is 110 dB and the pain threshold is around 130 dB. U.S. Department of Labor regulations set permissible noise exposure to 105 dB at no more than 1 hour per day! Its definitely worth noting that when Mikael watched Star Wars: Episode 1 in a movie theater that featured Dolby Digital–Surround EX and THX the sound level meter rarely went above 100 dB even during the action scenes and never past 105 dB. He didn't check the meter the entire time but since it was the second time he saw the movie he checked at least most scenes with loud sound effects. It's important to realize that in case of games the dynamic range is much more compressed and in a first person shooter like Quake 3 you will hit the max volume pretty much ever other second. This means that while it's fine for DVD movies to offer peaks of above 100 dB you will most likely get a headache if you use that volume setting for games. Music has better dynamic range than games but it is still much more often very close to the max volume. This again means playing music where the peaks go above 100 dB isn't exactly an enjoyable experience for most people as it will be more than the peaks that are very loud most of the time. |
What is distortion?
When you try to push a speaker system to the maximum distortion will usually become a problem. Distortion, when used in the context of sound, is defined as a change in the waveform of a signal during processing, often caused by the signal level being too high for the hardware or software that is processing it. Something to keep in mind is distortion is a fact of life when it comes to sound reproduction. The higher quality something is, the lower the distortion is going to be at normal operating levels. Pushing the system to its maximum will result in higher levels of distortion and it's at this stage where what is acceptable will depend for the most part on three factors. First, you don't want to push the system so hard that you damage it. The next two are personal as its your ears and your tolerance as distortion starts long before your system sounds like its going to blow up |
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